Toa code: Toa | The BIONICLE Wiki
Toa | The BIONICLE Wiki
- “I am doing the same thing Toa do. I am saving one who cannot save himself.”
- — Rahaga Kualus, BIONICLE Adventures 8: Challenge of the Hordika
|Gen 1||Gen 2|
|Habitat||Matoran Universe (Formerly)
|Tools and Abilities||Toa Tools, Kanohi, Elemental Powers, Toa Power|
Toa were a race of biomechanical beings portrayed as heroes in BIONICLE. Each Toa possessed an elemental-based ability, along with wearing powerful masks known as Kanohi, which enhanced their abilities further.
Each Toa had a specific destiny that they had to try to fulfill in their lifetime. Toa, however, were not predestined to fulfill a certain destiny, and they could fail trying to complete their destiny. Most Toa also held a moral code that upholds justice and kept one from killing opponents. Those who betrayed such codes are no longer considered «Toa».
Each Toa had a destiny to fulfill in their lifetime, though whether or not they fulfilled it depended on them. For the most part, members of Toa Teams all had the same destiny, but in some special cases, such as Matoro, Lhikan, and Lesovikk, a certain Toa has a very different destiny than the rest of his or her team, which usually resulted in all of the team dying or becoming a Turaga before this Toa or the Toa dying or becoming a Turaga before the rest of his team.
The Toa had traditionally worked in Toa Teams of six, with each member controlling a different element. However, some Toa have been known to work alone (such as Lesovikk) or in larger groups when necessary (such as in the Toa/Dark Hunter War).
Toa were usually transformed from Matoran, but some of the early Toa (namely Helryx, Orde, and the Toa Mata) were created as Toa by the Great Beings. After fulfilling their destiny, Toa will become Turaga for the rest of their lives.
The way a Matoran looked when they became a Toa depended on their idea of how a Toa looked—Takua the Av-Matoran imagined Toa to look like the Toa Nuva did, and thus looked like a Toa Nuva when he became a Toa. The Toa Metru imagined Toa to look like Lhikan, and thus looked like him. (The Toa Inika, because they believed Toa looked like Toa Nuva, would have looked like Toa Nuva, except for their unique transformation by means of the Red Star.)
At the peak of the Toa’s existence, they numbered around 3,000. But as of Spherus Magna’s reformation, the number had fallen to around 50.  Of these, 26 are known so far: Tahu Mata, 5 Toa Nuva, 5 Toa Mahri, 6 Toa Hagah, Takanuva, Lesovikk, Krakua, Tuyet, Helryx, Zaria, Chiara, Orde, and a captured Toa named Varian in suspended animation on Odina. Toa Ignika was a Toa-like being, but not considered a Toa due to being a body created by an intelligent Kanohi. This also includes Mata Nui. There were also an untold number of Toa revived on the Red Star but it is unknown how many. They also do not count as the Toa alive on Spherus Magna.
- 1 Transformation and Lifecycle
- 2 Powers and Equipment
- 2.1 Merging
- 3 Toa Code
- 4 Other Toa
- 4.1 Takanuva
- 4.2 Krakua
- 4.3 Dume
- 4.4 Helryx
- 4.5 Toa Ignika
- 4.6 Other Toa
- 5 Toa Empire
- 6 Toa Teams
- 6.1 Toa Mata/Toa Nuva
- 6.2 Toa Metru/Toa Hordika
- 6.3 Toa Inika/Toa Mahri
- 6.4 Toa Hagah
- 6.4.1 Toa Hagah/Rahaga
- 6.5 Toa Mangai
- 6.6 Toa Cordak
- 6.7 Jovan’s Team
- 6.8 Toa Fortress
- 7 False Toa
- 7.1 Shadow Toa
- 7.2 «Destined» Toa Metru
- 7. 3 Piraka
- 8 References
Transformation and Lifecycle
The earliest Toa in the universe, such as Helryx, Orde, and the Toa Mata, came into being as Toa, either being created directly by the Great Beings or by Artahka, in the case of the Toa Mata. However, most of the later Toa began their lives as Matoran villagers who received Toa Power. Not all Matoran are capable of becoming Toa; they must be destined to do so by the Great Spirit. It has been mentioned by Jerbraz that these destined Matoran often have something off or special about them, as if they are subconsciously aware of their potential for greatness. These quirky traits have been observed in many Toa-to-be. Takua, future Toa of Light, was always wandering about and unusually adventurous. Each of the future Toa Metru were stated to be exceptionally talented and passionate about their jobs. Of the future Toa Inika, Jaller was the extremely brave Captain of the Ta-Koro Guard, Hahli was the shy but skilled second Chronicler, Nuparu was an amazing inventor who created many mechanical wonders, Kongu, like Jaller, was a brave Matoran Commander, Hewkii was the greatest Matoran athlete on Mata Nui (island), and Matoro was the noble and dutiful translator to Turaga Nuju. Krakua had a tendency to whistle, strange because De-Matoran usually dislike loud sounds.
When the Matoran transform into Toa, their armor usually resembles the armor patterns of Toa they have met. This is shown by the Toa Metru looking like Toa Lhikan, and Takanuva looking like a Toa Nuva. The Toa Inika are an exception due to their unique transformation method.
After becoming Toa, they are much more powerful than their old Matoran selves. They are much taller, growing to over 7 feet tall. They also possess incredible strength, speed, durability, agility, and reflexes. They now have complete access to the dormant elemental powers they possess and their powerless masks become Great Kanohi.
After a Toa has fulfilled their destiny they are often given the choice to willingly give up their power for the greater good. Often it is to bring new Toa into existence. The Toa can infuse a portion of their Toa power into inanimate objects, such as Toa Stones which can transform Matoran into new Toa. Other uses of Toa power have included healing mortal wounds and reviving comatose beings. After a Toa has given up all of their power, they will be transformed into Turaga. Turaga, while still being slightly more powerful than Matoran, are much weaker than they were while Toa. Also their Great Masks transform into weaker Noble Kanohi. As Turaga, their duty is to now lead and guide the Matoran villagers using the wisdom they gained from their experiences as Toa. It is unknown if Toa who did not begin their lives as Matoran can become Turaga, as no known ones have.
Powers and Equipment
The Toa Mata
Toa were best known for their elemental powers, allowing them to have tremendous control over an aspect of the universe such as Fire or Gravity. This included creating the element out of nothing, absorbing it into themselves, and manipulating it in almost any shape or form.
However, Toa had a limited amount of elemental energy—it would recharge eventually, but not for several hours after a large amount of energy had been expended. Though there is a mask that can recharge the Toa’s elemental powers instantly. This mask is known as the Mask of Elemental Energy. A Toa was capable of performing a Nova Blast, using all of their elemental energy in one blast. This tended to be a last-resort attack, however, since — depending on the element in question — a Nova Blast could generally cause widespread destruction and death.
Each Toa was also equipped with a Great Kanohi Mask that granted them an additional power. While a Toa could have multiple masks stored away in a Toa Suva that they could switch at will for a variety of powers, most Toa only had one mask that they wore constantly.
Toa were also equipped with personal tools, which were most often swords and other bladed weapons. Although they could use these weapons for melee combat, they were not allowed to kill another being with them. A lot of the time these weapons are used to channel the elemental power of a Toa (such as Kopaka being able to freeze things in place with his Ice Sword) rather than firing it from their hands.
Most Toa also wore protodermic armor that protected them in battle, usually matching the color that represented their element (Toa of Earth wore black armor; Toa of Plantlife wore blue and green armor; etc.). An exception seems to be Toa of Stone, who in addition to brown have been seen with yellow, gunmetal, black, and orange armor. Many wore silver in addition to their main colors, and a few Toa, such as the Toa Hagah and Toa Nuva, wore metallic-colored armor to denote their elite status.
Toa were known also for their ability to combine two or more Toa into a more powerful form. This ability has also been seen in Bohrok, Bohrok-Kal, Matoran and Rahkshi. A combination of three Toa was called a «Toa Kaita». Two Toa could also merge into one (see «Prototype»), but this fusion has not been given a name.
So far, only the Toa Mata and Toa Nuva have been seen to form Toa Kaita. The Toa Metru had the potential to merge into Toa Kaita, but had no idea that they actually could; and as Toa Hordika, they presumably did not have the mental focus that such a fusion required. The Toa Inika never did, but it is unknown if the Toa Mahri or Toa Hagah did or will.
The Toa as a group had a strict moral code: killing intelligent beings was extremely frowned upon. They also typically avoided sneaking around and fighting at night so the Matoran they defended could see their deeds and not become suspicious of them. Betrayal of their opponents was also prohibited.
Breaking the Toa code was punishable by losing the title of Toa and the respect of other Toa. Toa who have done this include Nidhiki and Tuyet. Lesovikk considered himself to have lost the title of being a Toa, due to failing his team during a battle with Zyglak. Several Dark Hunters were formerly Toa, but usually they did not join by will—for example, «Savage» was a former Toa of Earth who joined the Dark Hunters after becoming mutated by Visorak Venom and believing his team had betrayed him.
Helryx does not follow the Toa code, because it didn’t exist in the early days when she was created. Krakua, although being a member of the Order, follows the code. The Order avoids giving him missions in which he would have to use lethal force.
Main article: Takanuva
Takanuva was the legendary Toa of Light. Once an irresponsible Av-Matoran disguised as a Ta-Matoran named Takua, he found the Avohkii, Mask of Light and was sent with his best friend Jaller to find the legendary Toa of Light that it belonged to. Takua eventually realized his destiny and put on the mask himself, becoming the Toa of Light they were looking for and renaming himself «Takanuva». He fought Makuta in a battle that seemingly led to Makuta’s death (though in reality only his armor was shattered and he later escaped to the Pit in the body of Maxilos). He then served as the sole protector of the city of Metru Nui (occasionally fighting off tribes of Frostelus) until the five Toa Mahri returned and joined Takanuva as the city’s defenders.
Since his Shadow Leech attack, he gained the power to control Light and Shadow. He later lost his shadow powers when he was cured by a Klakk.
Takanuva wore the Avohkii, the Mask of Light, which could bring understanding and peace to others and gave him his light powers. He also wielded the Staff of Light. This was later discarded in The Kingdom alternate universe in favor of a Power Lance. He traded his Power lance for 2 light staffs.
Main article: Krakua
Krakua was a Toa of Sonics would become the lone defender of a mysterious island fortress. Krakua was able to communicate from his time to Toa Vakama in the past during the latter’s retrieval of the Vahi, Mask of Time, warning Vakama that in order to save the future, he must be willing to destroy it, and that one day a group of heroes (the Toa Inika) will be sent into danger and Vakama will not be able to do anything to help them. Krakua in the present day has not yet sent this message, but he is a Toa already and has met Lesovikk, Takanuva, and serves the Order of Mata Nui. Krakua wore a Kanohi Suletu, the Mask of Telepathy; he stayed ahead of his enemies by reading their thoughts. Krakua had the power of Sonics, or sound, and could use his sword to unleash shockwaves that could shatter mountains.
Main article: Dume
Turaga Dume was once a Toa of Fire. Nothing more is known about him or his team, except for that he wore a Great Kanohi Kiril.
Main article: Helryx
Helryx was a Toa of Water and the First Toa in existence. She helped in the construction of Metru Nui, and first appeared in 2008. She is also the leader of the Order of Mata Nui.
Main article: Ignika
Toa Ignika was a Toa-like body created by the Ignika in order to aid the Toa Phantoka in the battle for Karda Nui. Though it’s powers have been somewhat depleted, it can still bring inanimate objects to life and evolve/devolve other life-forms. It used a skyboard and a Lifeblade, and also had a Midak Skyblaster. Since it was simply a body created by a mask, Toa Ignika is not considered an actual Toa.
- The Dark Hunter Lariska once killed a Toa of Gravity, as she had practiced with levitation disks and he wasn’t prepared to fight someone with experience in zero-gravity combat.
- Zaktan once attacked a Toa of Plasma. All that was left of him was half of a devoured mask, some armor shards, and a puddle of something that Avak was not sure he wanted to identify.
- Avak and Hakann once discussed a Toa of Sonics who «objected» on a mission they had; Hakann commented, «Sort of a Toa of Silence now, isn’t he? Dead silence.»
- As of Hakann and Vezok’s recruitment seven thousand years ago, the Shadowed One had a Toa named Varian trapped in stasis in his throne room.
- Varian and Norik’s original Toa team. Led by Toa of Gravity. 
- The Dark Hunter «Charger» wielded an axe looted from a Toa. It possessed the ability to absorb elemental energy and unleash it in a powerful blast.
- The Dark Hunter «Savage» was formerly a Toa of Earth, now mutated by Hordika Venom into his present form. Other members of «Savage»‘s team were wounded badly by their former friend.
- The Dark Hunter «Spinner» was formerly a Toa of Air. He blamed the other members of his team for his near-death and abandonment.
- «Prototype» was orignally a Toa of Fire and Toa of Earth, merged together permanently by a the Spear of Fusion.
- Makuta Mutran captured a Toa with a Kanohi Rau to see what the Blade Burrowers were making.
- A Toa who visited Nynrah to secure a deal. He went after the Dark Hunters after the theft of the prototype Zamor Launchers and was killed later.
- A team of Toa who stopped the Kanohi Dragon when it first appeared.
- The 300-Toa-strong army in the Toa/Dark Hunter War, most of whom are now either dead or Turaga. This was the largest Toa team to have ever existed.
- A Toa who wore a Suletu and died on the way to Karzahni.
- An untold number of Toa of Iron killed by the Brotherhood of Makuta. Revived on the Red Star.
- An untold number of Toa of Magnetism killed by the Brotherhood of Makuta. Revived on the Red Star.
In an alternate dimension, there exists a Toa Empire led by Toa Tuyet. Known miscellaneous Toa in the empire include:
- A Toa of Iron
- A Toa of Plasma
- A Toa of Magnetism
- A Toa of Plantlife
- A team of Toa who were going to assist in the outside battle at the Coliseum, but they were buried by Takanuva.
- Six Toa killed by «Guardian» outside the Coliseum.
In «the Kingdom» alternate timeline, Takanuva created six new Toa before becoming a Turaga: Kapura, Balta, Defilak, Tanma — Deceased (Killed by Teridax), Dalu, and Velika. 
Toa Mata/Toa Nuva
Main article: Toa Mata/Toa Nuva
Tahu, Gali, Lewa, Pohatu, Onua, and Kopaka were the six Toa whose destiny was to awaken the Great Spirit Mata Nui from his slumber.
Unlike most Toa, they did not begin their lives as Matoran. They were created over 100,000 years ago, but only put into action on the island of Mata Nui in the past year or so. They defeated Teridax there, and the Bohrok swarms, and became Toa Nuva, empowered by Energized Protodermis along the way. They then were sent to Voya Nui and were defeated by the Piraka. They were rescued by the Voya Nui Resistance Team. they then fufilled the preperation scroll and were sent to Universe Core to fufill their destiny. After the takeover of the Matoran Universe by Teridax, the Toa Nuva scattered, with only Gali remaining in Metru Nui. The Toa Nuva then contributed to the Battle of Bara Magna, save Lewa who was teleported to Bota Magna by Vezon.
Tahu, Gali, Lewa, Pohatu, Onua, and Kopaka were once again called for a new task. This time they were destined to go deep within the universe core, Karda Nui. They were given adaptive armor by Artahka to aid them. This armor immediately kicked in by changing their appearance to be more aero dynamic and giving them the ability to fly.
Lewa, Pohatu, and Kopaka decided to stay in the skies and defend the Matoran from the Makuta. Lewa, Pohatu, Kopaka, Antroz, Chirox and Vamprah were called Phantoka — spirits of the air. While Lewa, Pohatu and Kopaka battled in the skies, Tahu, Gali and Onua decided to go down to the Swamp of Secrets to find the Ignika. But three of the Makuta were already there, Krika, Gorast and Bitil. Tahu, Gali, Onua, Krika, Gorast and Bitil were called Mistika — spirits of the mist.
After Makuta Teridax took over the universe and went to confront Mata Nui on Bara Magna, Tahu managed to escape, but was devolved back into his Mata armor. The other five are still in their upgraded armor, and all six reside on Spherus Magna.
Toa Metru/Toa Hordika
Main article: Toa Metru/Toa Hordika
Vakama, Nokama, Matau, Onewa, Whenua, and Nuju were destined to save the Matoran of Metru Nui from Teridax and to take them to the island of Mata Nui. They also defeated the Morbuzahk and the Visorak horde, becoming Toa Hordika briefly but being healed by Keetongu. After fulfilling their destiny, they became the Turaga of Mata Nui and later Metru Nui.
Toa Inika/Toa Mahri
Main article: Toa Inika/Toa Mahri
Jaller, Hahli, Kongu, Hewkii, Nuparu, and Matoro had the job of using the Mask of Life to heal Mata Nui and keep him from his death. First they retrieved the mask from Voya Nui, after battling the Piraka and Brutaka and then followed it underwater to Mahri Nui, where it wanted them to destroy the Stone Cord to allow Voya Nui to return to the Southern Continent when the Toa Nuva used the Staff of Artakha. Ultimately, they failed to heal Mata Nui in time, but Matoro sacrificed his life and resurrected him, saving the universe. The other Toa Mahri returned to Metru Nui and did not become Turaga. The remaining Toa Mahri were once under the influence of a golden skinned being, but the spell was broken by Tahu. They are currently on Spherus Magna.
Main article: Toa Hagah
Toa Hagah were previously-existing Toa selected by the Brotherhood of Makuta to guard several Makuta. Six teams were known to exist, assigned to Teridax, Antroz, Chirox, Mutran, Tridax, and Spiriah. They were eliminated or corrupted upon the rebellion of Teridax’s Toa Hagah team.
Main article: Toa Hagah/Rahaga
Norik, Gaaki, Iruini, Pouks, Bomonga, and Kualus were the Toa Hagah team of Teridax. 1,300 years ago, when they discovered the Brotherhood’s true intentions, they betrayed them, stealing the Mask of Light from them but being mutated into the Rahi-like Rahaga in the process. Recently, the Rahaga went to aid the land of Xia, which was being ravaged by the ongoing battle of two monstrous Rahi — even though Xia is the homeland of their archenemy Roodaka. They arrived to find Roodaka in the custody of their allies, the Toa Nuva, and the Nuva forced her to turn the Rahaga back into the Toa Hagah. The Hagah were keeping watch over Roodaka and, despite their mutual hatred, protecting her from assassins, but now have given her over to Brutaka and the Order of Mata Nui. They were then approached by the Order of Mata Nui and went down to the Core processor, were given an illusion of a free universe by Teridax, but were freed by Tren Krom.
Main article: Toa Mangai
Lhikan, Nidhiki, Tuyet, Naho, four Toa of Ice, and three other Toa who were called to arms by the Kanohi Dragon’s arrival. After it was shipped off to Xia, they stayed, and fought against the Dark Hunters in the Toa/Dark Hunter war. However, most were picked off until only Lhikan was left — Nidhiki and Tuyet both betrayed the team (Nidhiki became a Dark Hunter and was mutated beyond recognition, and Tuyet was banished to the Pit), and the others were killed by «Eliminator». Apparently their destiny was to defend Metru Nui in the Toa/Dark Hunter War, but Lhikan had a special destiny: to bring forth a new generation of Toa: The Toa Metru.
Main article: Toa Cordak
Lesovikk and Nikila, along with six other Toa, formed the first team of Toa in existence (prior to them all Toa worked solo), known as the Toa Cordak. All but Lesovikk were killed by a group of Zyglak because of a split second hesitation by Lesovikk. After the attack of the Zyglak, Lesovikk went on to become a wanderer. After meeting Krakua, he began to explore the Pit, where he met up with his long-lost Matoran friend, Sarda, and began to wander the Pit with him.
Main article: Jovan’s Team
Jovan’s team consisted of Jovan and a deceased member who used the Kanohi Ignika in the Great Disruption. Jovan and the rest of his team became Turaga after doing this. Not much more is known about them, but obviously their destiny was to heal Mata Nui after the Great Disruption. Jovan and his team were from an unknown island.
A Toa team who guarded the Toa Fortress, but were killed by the Frostelus. Not much is known about this team. What is known is that one carried a mace, one a flail, and one was a Toa of Plantlife. Lhikan was a member of the team and was the only one who survived the Frostelus attack.
The Shadow Toa were an illusion used by Teridax to hold off the Toa Mata from getting to him. They were corrupted versions of the Toa Mata, with all of their powers, perfectly matching their respective counterparts. In the end, the Toa Mata defeated them by absorbing them into their bodies.
«Destined» Toa Metru
Nuhrii, Vhisola, Orkahm, Tehutti, Ahkmou and Ehrye were candidates for being Toa Metru according to the stars. Teridax knew Lhikan would choose these Matoran to be the Toa Metru, as they were the prophesied ones. Thus he planted the names of Vakama, Nokama, Matau, Whenua, Onewa and Nuju into Lhikan’s mind, and to these he gave Toa Stones.  However, Mata Nui himself foresaw this, and actually changed the real prophesied Toa Metru—Vakama’s team—to Nuhrii’s team, in the stars. In actuality, Teridax had given Lhikan the correct Toa.
The Toa Metru did not know of this, however, and upon finding the prophecies (planted by Roodaka), began to doubt themselves. Teridax went so far as to trap Vakama in an illusory alternate reality in which the «true» Toa Metru had achieved their destiny. However, Vakama later learned of the Order’s existence from Karzahni (the plant) and told the Toa Metru (now Turaga) that he had discovered evidence that they were indeed the true Toa Metru.
Upon their arrival on Voya Nui, the Piraka attempted to trick the Matoran inhabiting Voya Nui into believing they were Toa. It worked at first, but they could not hide their cruel nature, and the future Voya Nui Resistance Team saw through their tricks. Once the entire island was enslaved with Antidermis, however, the Piraka did not bother to pretend to be Toa any longer. 
- ↑ Official Greg Discussion (p. 241, post #7228) — BZP Forums archive
- ↑ Official Greg Quotes (post# 69) — BZP Forums archive
- ↑ BIONICLE Adventures 10: Time Trap
- ↑ BIONICLE Legends 1: Island of Doom
- ↑ Comic 1: If A Universe Ends…
- ↑ BIONICLE Legends 4: Legacy of Evil
- ↑ No One Gets Left Behind
- ↑ BIONICLE: Dark Hunters
- ↑ BIONICLE: Dark Hunters
- ↑ BIONICLE: Dark Hunters
- ↑ BIONICLE: Dark Hunters
- ↑ The Mutran Chronicles
- ↑ BIONICLE Legends 2: Dark Destiny
- ↑ Dark Mirror
- ↑ The Kingdom
- ↑ Dreams of Destruction
- ↑ BIONICLE Legends 4: Legacy of Evil
- ↑ BIONICLE Chronicles 1: Tale of the Toa
- ↑ BIONICLE Adevntures 8: Challenge of the Hordika
- ↑ BIONICLE Adventures 10: Time Trap
- ↑ BIONICLE Legends 1: Island of Doom
- ↑ Comic 1: If A Universe Ends. ..
|Toa of Fire||Dume • Jaller • Lhikan • Norik • Tahu • Vakama|
|Toa of Stone||Hewkii • Onewa • Pohatu • Pouks|
|Toa of Earth||Bomonga • Nuparu • Onua • «Savage» • Whenua|
|Toa of Air||Iruini • Kongu • Lesovikk • Lewa • Matau • Nidhiki • «Spinner»|
|Toa of Water||Gaaki • Gali • Hahli • Helryx • Naho • Nokama • Tuyet|
|Toa of Ice||Kopaka • Kualus • Matoro • Nuju|
|Toa of Light||Takanuva|
|Toa of Shadow||Shadow Takanuva|
|Toa of Lightning||Chiara • Nikila|
|Toa of Magnetism||Jovan • Other Toa|
|Toa of Plasma||Other Toa|
|Toa of Gravity||Other Toa|
|Toa of Sonics||Krakua • Other Toa|
|Toa of Iron||Zaria • Other Toa|
|Toa of Plantlife||Other Toa|
|Toa of Psionics||Orde • Varian|
|Others:||Akamai • Toa Ignika • «Prototype» • Wairuha|
|Toa Mata/Toa Nuva||Tahu • Pohatu • Onua • Lewa • Gali • Kopaka • Takanuva (Akamai • Wairuha)|
|Toa Metru/Toa Hordika||Vakama • Onewa • Whenua • Matau • Nokama • Nuju|
|Toa Inika/Toa Mahri||Jaller • Hewkii • Nuparu • Kongu • Hahli • Matoro|
|Toa Hagah/Rahaga||Norik • Pouks • Bomonga • Iruini • Gaaki • Kualus|
|Toa Mangai||Lhikan • Nidhiki • Tuyet • Naho|
|Toa Cordak||Lesovikk • Nikila|
|Other Toa||Dume • Helryx • Toa Ignika • Jovan • Krakua • «Prototype»
«Savage» • «Spinner» • Chiara • Zaria • Orde
Toa | Custom BIONICLE Wiki
|Toa contains canon BIONICLE info.
This article contains canon information but has fanon info added to it. Therefore, this article shouldn’t be deleted, since this article also contains fanon info. The canon version of this page can be viewed here.
Depends on the type of Toa
Various Toa Tools
Matoran Universe, Spherus Magna
Toa is the title awarded to a the principle peace-keepers of the Matoran Universe, a species charged with protecting the world’s inhabitants and resolving conflict.
- 1 History
- 2 Abilities and Traits
- 3 Social Structure
- 3. 1 Toa Code
- 3.2 Team Composition
- 3.2.1 Early Teams
- 3.2.2 Post-Cordak
During the creation of the Matoran Universe, the Great Beings surmised the basic concept for the Toa, a species of medium-sized warriors who would roam the individual domes of the Great Spirit Robot to safeguard the Matoran inhabitants of each realm should unforeseen disaster strike. Artakha was thus charged with the creation of the first Toa and, as the Great Beings had become concerned with other matters, all future generations of Toa. This experimental process using a combination of the Glatorian species genetic coding and the elemental attributes of the Elemental Lords of Spherus Magna resulted in the creation of Helryx, the first Toa.
With Spherus Magna growing increasingly unstable, the Great Beings would later return their attention to the Matoran Universe, now resolving to speed up its completion before the destruction of their planet. Regardless of their concerns, however, the Great Beings took it upon themselves to create several more Toa to boost the population of peace-keepers. During this period, Toa Orde was known to have come into being as the first Toa of Psionics. Some time after his creation, he was charged with using his powers to ease the ill-natured sentiments of the Zyglak, a race of reptilian creatures who despised the Great Beings and all their creations. However, due to Orde’s aggressive nature, he failed to calm the Zyglak and ignited feelings of hatred towards the Matoran and Toa within them.
The First Toa team, the Toa Cordak, would thus come into existence, consisting of Lesovikk, Nikila, and six other members. Charged with safe-guarding the Matoran Universe at an early point in its development, the Toa team encountered a number of unruly inhabitants, most notable of which were the Zyglak minority in the southern-most region of the world. The final encounter between the Zyglak and the Toa Cordak resulted in an ill-fated ambush. During the battle, Lesovikk was known to have hesitated for a fatal strategic moment in which his entire team was slaughtered. Able to escape with his life but harrowed by the extent of his failure, Lesovikk vanished from the face of the universe and his tale served as a grim reminder that even Toa can make mistakes.
Now firm in their conviction that the Toa could one day prove to be inadequate guardians of the Matoran Universe, the Great Beings chose to take action at this point. As a result, they made numerous countermeasures to ensure the integrity of the Matoran Universe, such as Marendar and the Kanohi Ignika. They also chose, in this moment, to make all subsequent Ce-Matoran female, feeling that users of the elemental discipline should possess a softer feminine touch, and basing them on the telepathic female Rock Tribe Glatorian and Agori, although Orde remained unwitting of the latter influence.
As an added precaution, the Great Beings commissioned a dedicated Toa team that would later come to be known as the Toa Mata. Charging Artahka with the creation of these Toa and contracting Helryx to discretely train them; Toa Tahu, Gali, Onua, Pohatu, Kopaka, and Lewa thus came into existence. These six Toa would later go down in Matoran legend as the principle Toa-guardians of the universe, to be summoned only in the most dire of global emergencies, their destiny tied to the continued maintenance of the Great Spirit Mata Nui. When the training of these Toa was completed, the Toa were placed in canisters and kept in stasis in the Codrex of the Universe Core, ready to be deployed in case of an emergency.
At this early point in the history of the Matoran Universe, it is assumed that the Toa operated as a somewhat unified entity, banding together in times of need but rarely travelling between domes. Although the Toa adhered to no specific leadership, they were guided by an early version of the Toa Code; a list of rules and teachings that all Toa were expected to follow. As the Toa Code was never written down in its entirety, however, it became something of a global vernacular amongst members of the Toa community.
The Toa Mata in stasis.
With the recent disbanding of the Hand of Artakha, Toa Helryx helmed the development of a new organization. Well aware of the restrictions of the Toa Code, the Order of Mata Nui was brought into existence to provide the universe with a covert peace-keeping entity that would be unhindered by moral obligations. With the clandestine activities of the organization kept secret from the rest of the Matoran Universe, it was decided that Toa would generally be excluded from membership so as not to violate their right to follow the Toa Code, although much later an exception would be made for whatever Toa of Magnetism as the Order could save following the massacre of the Toa of Iron.
Roughly 95,000 years ago, the Brotherhood of Makuta was established by Mata Nui. Originally tasked with populating the Matoran Universe with Rahi creatures, the Makuta fulfilled their purpose and began to use their considerable abilities to assist the Toa in maintaining order across the Great Spirit Robot. On occasion, the Brotherhood of Makuta would assist Toa forces, the most notable example of which occurring 80,000 years ago when the two organizations united to overwhelm the League of Six Kingdoms. Over the coming few centuries, the relationship between Toa and Makuta would begin to grow more strenuous given the favor of Mata Nui constantly being awarded to the Toa. This would grow all the more complicated when the Matoran Civil War and the resulting Great Disruption were recognized as the fault of the Matoran and the failure of Toa to intervene and stop them. The heroism of Jovan’s team became viewed by many as simply cleaning up the mess the Matoran had started.
Between 60,000 and 30,000 years ago, the Matoran Universe entered a golden age of prosperity. While the Dark Hunters and number of dangerous Rahi attacks remained prominent threats, this era marked the peak population of Toa. Furthermore, this era was marked by a brief age of stability where the two authorities of Toa and Makuta cooperated with each other. Over the course of several years, the Brotherhood employed a number of elite Toa warriors as Toa Hagah, although some Makuta would later testify that such an alliance was a subtle ploy by the Brotherhood to usurp the title of universal protectors from the Toa by taking their best warriors and absorbing them into the Brotherhood as little more than a division of prestige bodyguards. As Chief Archivist Dessal once asserted, the Brotherhood here attempted to «monopolise the universal protector field» by merging with their competition.
However, following the Evolution of the Makuta species, the Toa would be regarded with mixed sentiments. While the Matoran heralded them as champions of justice and liberty, many of Mata Nui’s less-favored creations grew jealous of the affection these peace-keepers were afforded. On Xia and Stelt, two islands with no designated law enforcement, the will of the Toa became disenfranchised with the will of the citizenry.
Threatened by the Toa, the Brotherhood of Makuta’s members purged their inner light and became a decidedly malevolent organization. With a number of factions now wary and mistrustful of Mata Nui’s justice, so too did they become hostile towards Toa. As the Dark Hunters began their rise to power, the Toa also earned the resentment of the organization, an organization of felons and renegades led by The Shadowed One. Frequently, Dark Hunters would be tasked with missions that demanded them to eliminate or transgress certain Toa, the general sentiment being that Toa represented a law that was unjust.
Roughly 7,000 years ago, the Toa Fortress was notably raided in a spontaneous attack by a tribe of Frostelus. As this specific fortification had historically served as the headquarters and training grounds for thousands of Toa over the years, its loss was a staggering blow felt by Toa across the Matoran Universe.
By now the Dark Hunters had grown in size to become a recognized power faction and a constant menace to Toa on a universal scale, establishing footholds in regions across the universe. Now confident in his claim to power, the Shadowed One became prideful, and sought a base of operations in Metru Nui. This period would thus witness numerous attempts from the Dark Hunters to win Metru Nui, anywhere from political assassination of Turaga Dume to letting the Kanohi Dragon loose upon the island, all thwarted by the stalwart Toa Mangai. After nearly three centuries of brewing tensions, the Toa/Dark Hunter War finally erupted, a conflict that spanned across Metru Nui but would ultimately culminate in a Toa victory and exile of the Dark Hunters from the City of Legends.
Met with open criticism on Xia, the war served only to further distance the interests of the Toa from those of the denizens of the wider Matoran Universe, who were inconvenienced by the conflict and saw the confrontation as entirely unnecessary. Furthermore, the organization of the Toa into a military unit aroused considerable doubts in their collective moral conviction. However, public attitudes towards the Toa were settled once more following a statement issued by Turaga Dume, who exposed the Dark Hunters’ aggressive policy of conquest and sabotage for the purposes of seizing the crowning island of the Matoran Universe.
The Toa Metru imprisoning Makuta Teridax during the Great Cataclysm.
Over the course of the following century, the Brotherhood of Makuta’s unsavory agenda became more clear to the Toa and the Order of Mata Nui. This period also saw a general decline across the universe, as the Brotherhood began to pay less attention to preserving order and more to their own ambition. With the evolution of the Makuta species, the Brotherhood began a covert genocide of all Toa of Iron followed in quick succession by a genocide of those of Magnetism due to the threats their powers pose to their new Protosteel armor. Thus began a trend of covert hostility towards Toa on a universe-wide scale.
By the time of the Great Cataclysm, the total Toa population had begun to see drastic decreases in size, with members of the species now being hunted by the Brotherhood and Dark Hunters alike. With Mata Nui now distinctly absent and the Matoran Universe debilitated by Makuta Teridax’s efforts, it became widely accepted that the Toa had failed and that alternative methods of peace-keeping should be adopted. As the Great Spirit’s health deteriorated, so did order and law on all the lands. With the Matoran Universe debilitated and the Brotherhood of Makuta now in a prime position of power, thus began the Dark Times.
Meanwhile, one of the last few functioning Toa Teams, the Toa Metru, managed to evacuate the majority of the comatose inhabitants of Metru Nui, which was taken control of by the Brotherhood’s leader Teridax. The Matoran of Metru Nui were transported to the outside of the Matoran Universe, on a tropical island later named Mata Nui by the Toa. The team awakened the sleeping Matoran by sacrificing their powers and transformed into Turaga. Remembering a message from the future by a Toa of Sonics named Krakua, the Turaga of Fire Vakama convinced his colleagues to raise the amnesiac Matoran into expecting and anticipating the arrival of the Toa Mata. However, Teridax had followed the Toa Metru outside of the Matoran Universe, and began harassing the newly formed villages with frequent Rahi attacks.
Soon, the Toa Mata were summoned to Mata Nui on accident by the disguised Av-Matoran Takua. As time went on, the Toa Mata protected the Matoran from Teridax’s attacks and eventually evolved into Toa Nuva thanks to exposure to Energized Protodermis. Takua also later joined their ranks after transforming into the Toa of Light named Takanuva, a fabled warrior who was known in legend as the «Seventh Toa». Together, the Toa Nuva and Takanuva seemingly defeated Teridax, an event which lead directly to the emigration back to Metru Nui.
The Toa Inika
As the Matoran resettled themselves into the City, Mata Nui’s health became too much of a concern to be ignored, as the self-destruction of the Matoran Universe was foretold if the Great Spirit should ever pass away. The Toa Nuva except Takanuva were sent to find the Kanohi Ignika, the Mask of Life, to restore Mata Nui’s health. However, their long absence and lack of word drove a Ta-Matoran named Jaller to form a group of Matoran to find the Toa and possibly help them find the Ignika. After passing through and escaping the realm of Karzahni, the Matoran traveled to the fabled location of the Ignika, Voya Nui, in Toa Canisters. As they approached the island, lightning from the mysterious Red Star struck them, transforming them into an elite band of Lightning-infused beings called the Toa Inika.
The Toa Inika found that the island of Voya Nui was under the control of a band of ex-Dark Hunter Skakdi calling themselves Piraka, and frequently clashed with them while searching for the Ignika and the imprisoned Toa Nuva. Eventually, they found the pathway to the chamber holding the Mask: the 777 Stairs. As the Matoran of Voya Nui freed the Toa Nuva, the Inika fought their way through numerous traps and Guardians before finally reaching the Chamber of Life, the Piraka following close by. After a lengthy confrontation, the Inika managed to defeat the Piraka and the Mask’s final guardian. However, the Ignika, frightened by the battle, fled to the ocean and drifted towards the underwater city of Mahri Nui.
The Inika went to Mahri Nui to retrieve the Ignika while the Toa Nuva worked to complete the tasks needed to awaken Mata Nui. The Toa Inika were tranformed into water-breathing Toa Mahri by the Ignika as they confronted the Barraki over possession over it. After evacuating the population of Mahri Nui to Voya Nui, the Toa Mahri destroyed the rocky Cord that anchored the above island so as to allow it to return to the inside of the Matoran Universe. The Mahri’s resident Toa of Ice, Matoro, sacrificed his life to restore Mata Nui back to full health by donning the Ignika. He also returned the Toa Mahri to Metru Nui, returning to them the ability to breathe air as well.
As this happened, the Toa Nuva continued to complete the tasks given, along the way discovering that Mata Nui was in fact the Universe itself: the Great Spirit was in fact a giant planet-sized robot that contained the Matoran Universe within him, with the Matoran’s labor powering him all this time. The Toa Nuva’s quest led to the Artakha, who provided them with Adaptive Armor before sending them to Karda Nui (the Universe Core) for their final objective. The Toa Nuva sought out the keystones that would unlock the Codrex they were put to stasis in long ago all the while battling the Brotherhood of Makuta’s most powerful members. During the conflict, the Ignika had formed itself a body and allied itself with the Toa Nuva, though initially reluctant to give up his body to awaken Mata Nui. The self-titled «Toa Ignika» was convinced to give its energy and did so, which resulted in a monstrous Energy Storm that decimated the Makuta stationed in Karda Nui.
The Toa returned to Metru Nui, where they witnessed Mata Nui’s awakening and subsequent rising from the Endless Ocean. However, it is revealed that Mata Nui’s body was possessed by Teridax, who had trapped the Great Spirit’s mind into the Ignika. Now with the Universe under his control, Teridax exiled Mata Nui from his own body by launching the Ignika into outer space. Thus began the Reign of Shadows.
After Teridax’s defeat at the Battle of Bara Magna, the remaining Toa evacuated to the newly reformed Spherus Magna
Abilities and Traits
Typically, Toa come into existence at the will of Mata Nui, usually empowered to fulfill a specific purpose and ensure the continued functionality of the Great Spirit Robot. On occasion, Mata Nui has been known to spontaneously conceive Toa, such as Helryx and many of her early contemporaries. The majority of Toa, however, begin their lives as Matoran villagers and become imbued with Toa Power.
A Toa of Fire utilizing his Elemental Powers.
The passing on of Toa Stones is a rarely-performed method of creating Toa. Most Toa are spontaneously transformed as the Great Spirit requires, and they transform into Turaga without giving their energies to successors. Toa Stones acted as a failsafe method and were a largely unknown process to most of the Matoran Universe.
Each Toa has control over a certain Elemental Power, the most common being Fire, Water, Earth, Air, Stone, and Ice, though others are known to exist. And when six different elements combine, they create a protodermis seal. Toa possessing legendary elements are a rarity, as misuse of their power could lead to the destruction of one of the universe’s fundamental forces. Most Toa also wear great Kanohi masks, and without them their strength and power would be halved.
Every Toa has a fixed destiny that they are intended to fulfill, though it is not a given that they will succeed in doing so. If the Toa does succeed, they may choose to undergo a transformation into Turaga. The process involves locking their Toa power inside a Toa Stone, which can then be taken by a destined Matoran.
Most Toa operate in dedicated teams, which are traditionally comprised of six members.
Any three Toa of different elemental disciplines can combine into a genderless Toa Kaita. The result would has each of their traits, a combination of their tools, strengths, and control over all their mask and elemental powers. However, the Toa’s thoughts must be in sync or otherwise, the Toa Kaita will separate into three.
Toa also possess the ability to form mental links with other beings, being able to transfer memories or information between one-another over long distances. This was presumably implemented to assist in coordination between the Toa and their mentally-linked allies as they performed their programmed duties. With the rise of sapience within the Matoran Universe, however, many Toa seemed to have deemed it useless. Within the present day, very few are actually aware of the existence of this power.
As a collective band of warriors originating from around the Matoran Universe, the Toa boasted a proud an ancient heritage as the principle peacekeeping organization of the Great Spirit Robot. Initially structured as a military unit, Toa were typically stationed in specific island domes, serving as guardians of peace and justice for thousands of years and rarely venturing from their assigned regions. Following the rise of the Six Kingdoms, however, there emerged a distinct requirement for Toa to mobilize and cooperate in the event of catastrophe.
Originally established early in the history of the Matoran Universe, the Toa Code was the term given to a programming software in the core processors of all Matoran in the Great Spirit Robot, offering a built-in moral conscience while simultaneously physically restricting individuals from using elemental powers for malicious, destructive purposes should they become Toa. As such, the programming offered a series of mental and physical safety measures to ensure that the powers of a Toa were never misused. Shortly after the successful launch of the Matoran Universe, however, Velika tampered with the denizens of the Matoran Universe, imbuing the population with emotions. As a consequence, the Toa Code was relegated to guideline status rather than a compulsory second instinct.
As such, no physical manifest of the Toa Code is known to have existed. While there has never been a unified Toa federation, the contexts of the codex were generally considered to be the governing laws by which a Toa was to operate. Although understanding of the code varies between different islands, the crux of the Toa Code is considered to be a universal concept:
- A Toa does not kill. Arguably the most fundamental aspect of the Toa Code manifest, this regulation also both prohibited murder and betrayal, which were considered severely punishable. This clause also indicates that Toa could not sneak around, or fight at night, as Matoran would become suspicious of them.
- A Toa must uphold the values of their «Unity. Duty. Destiny.» motto, operating amongst their kin, taking responsibility for their role in the universe, and working towards a progressive future.
- A Toa should always protect those who cannot protect themselves. Charged as universal protectors and enforcers of Mata Nui’s justice, Toa were expected to safeguard the interests of all inhabitants of the Matoran Universe with no prejudices depending upon species. Following the evolution of the Makuta, however, this regulation became increasingly unpopular.
Failure to comply with its requirements could, on occasion, result in either forced transformation into a Turaga or the removal of the Toa title. along with losing the respect and membership of their team, and the respect of other Toa. Toa Tuyet was infamous for breaking the code, along with Nidhiki. Lesovikk’s case however, was that he had failed his team during a battle, and considered himself losing the title of «Toa». Also, several Dark Hunters were formally Toa, who were never punished, but they abandoned the code for their own reasons.
However, Helryx does not follow the Toa Code, due to being in existence before the code, and wouldn’t follow it regardless, since it would interfere with her duties to the Order of Mata Nui.
While it is considered dishonorable to leave one’s enemies to die or be killed by another force or being(s), there are exceptions to this rule. The only time that leaving one’s enemies for dead is considered acceptable is when the option of leaving them alive would put the lives of the team at risk, such as when the Makuta in Karda Nui were left to burn in the energy storms by the Toa Nuva.
Additionally, there have been Toa who abide by the Code who disagree with some of the guidelines, such as not fighting dirty. Notably, the Toa Inika tended to fight much more aggressively and used tactics that many Toa before them would have taken issue with. However, given the importance of their mission, this was seen as an acceptable breach of the Code due to millions of lives at stake.
While the first Toa Team to be created was the Toa Mata, and the first generation of Toa such as Helryx or Orde came about early on, neither of these went down in history as the first team as the former were not active as such, and the latter did not congeal in the form of a team. The first team to actively fight together as a group was the Toa Cordak, drawn from the second generation of Toa, who were the first to be created from Matoran. Lesovikk’s team, despite its untimely decimation, was the first example of what a team of Toa should look like. The accounts and legends of the Toa Mata, however, greatly influenced the Toa that banded together under Lesovikk, which would then influence many of the Cordak’s contemporaries.
The Mata had fire, air, water, ice, earth, and stone. These were regarded as the cornerstone Toa, seeing as these six Matoran were the most populous. A team should have all six, or close to all six. There was no set size for a Toa team, but the lower end was the Mata’s 6 and the higher end was the Cordak’s 8. Team size generally depended on the overarching goal of the team.
As the leader of the Cordak was Lesovikk, many teams that sprang up at the time also preferred a Toa of Air to be a leader. Other team slots were viewed as flexible, with emphasis being placed on having Toa of the secondary elements, the reasoning behind this being team diversity. Overall, each Toa on the team should command a different element. The more elements a Toa team could call upon, the better equipped they were to deal with tasks. This long-standing, unofficial tradition would be carried on throughout the millennia, with a few notable exceptions.
Nikila, the tactical leader of the Cordak, may also have influenced the popularity of adding Toa of Lightning to a team roster. The amiable nature of Vo-Matoran and the particular usefulness of lightning also contributed to their popularity. Toa of Gravity were often seen as practical and down to earth, and hardy Toa. A stereotype of the Toa of Gravity was that they were particularly prone to wisdom, and so their services were often sought out, although these Toa felt uncomfortable having to live up to that perception.
The Toa of Magnetism and Iron appeared on teams far more often as their ability to work with metal was simply invaluable. These were popular choices for a team at the point when the Makuta did not hunt them down to near-extinction. Unfortunately, the very reason they were such popular choices would eventually become the very reason the Brotherhood targeted them; teams almost always had at least a Toa of Iron or Magnetism to rely on. Iron and Magnetism vanished from team rosters after being hunted down by the Brotherhood.
Last of note are the Toa of Psionics, Plasma, Plantlife, and Sonics, many of whom were far less common among teams. Toa of Plasma were generally seen as difficult to work with, hotheaded to the point of irritability among even their peers, and prone to disaster—a perception that unfortunately was true with enough of these Toa that it was a valid concern. Toa of Plantlife were often less likely to be interested in the adventuring required of the Toa, often taking to the remote natural wilderness that Bo-Matoran inhabited and spending their days in meditation. Because Psionics was an element that many Toa teams felt could run the risk of amorality, this proved a hindrance to Toa of that element. Finally, Toa of Sonics were tremendously rare, as De-Matoran had such sensitive hearing they did all they could to avoid Toa Stones for fear of controlling the power they would far rather avoid.
The infamous end of the Cordak caused less Toa of Air to be nominated as a leader, until they were altogether cut from the position. Team leaders would come from all backgrounds until stories circulated the Matoran Universe of great feats accomplished by several Toa of Fire, which contributed greatly to the view that Toa of Fire were natural leaders.
Teams continued to be a balance of the «cornerstone» elements and secondary elements. One exception were the Mangai, whose task was to slay the Kanohi Dragon and fielded an abnormally high number of Toa of Ice to do so.
90,000 Management company Code in the field of housing and communal services Dnipro
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Management company Code is a stable developing company providing comprehensive services for apartment buildings in the cathedral and industrial areas . Since 2017, we have gained a lot of satisfied customers, serve more than 2.3 million m 2 of housing, provide comfortable living conditions for more than 45 thousand families, and this figure is constantly increasing. Thanks to a professional approach, we protect residents of multi-storey buildings under our management from any adverse moments and situations. Houses serviced by management companies as a CODE have a number of advantages over OSBB, because we approach our work in a comprehensive manner, we do not solve problems after the fact, but prevent their occurrence.
Our mission is to provide comfortable conditions and service for every inhabitant of the house in a harmonious and friendly environment. And for this we timely: 1) conduct an audit of the state of the internal systems of your house according to the season and work plans; 2) we repair pipelines, check plugs, valves so that by the beginning of the heating season everything works like clockwork; 3) around the clock we respond to all your applications, emergencies and questions regarding the maintenance of the house and the local area. CODE Dnepr is service company for houses of multi-apartment type (2, 5, 9 or more floors). We manage the entire housing stock, regardless of the age and condition of the houses.
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TOV «BRAND-KV», USREOU CODE 43234801
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- Full name:
- PARTNERSHIP WITH INTERMEDIATED SERVICE «BRAND-KV»
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- TOV «BRAND-KV»
- USREOU code:
- Korol Alexander Sergiyovich
- Legal address:
- 02091, city of Kyiv, highway Kharkivske, budinok 172-b, office 208
- 46. 90 non-specialized wholesale trade
- Zagalni zbori, director
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- +380681745678; [email protected]
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COMPANY WITH INTERMEDIATED SERVICE «BRAND-KV», USREOU CODE 43234801
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