Helados de lares: Taste Exotic Ice Cream Flavors in Lares

Heladeria Lares – Cll Muñoz Rivera

  • “… flavors such as rice, avocado (aguacate), beans plus the tradition”(2 Tips)

    “… potato and cinnamon, rice and beans (arroces), rice pudding, corn, and even codfish.”(6 Tips)

17 Tips y reseñas

Filtro:

  • bueno para ocasiones especiales
  • bacalao
  • arroces
  • aguacate
  • batata
  • pudin
  • canela
  • puertos
  • bueno para familias
  • (4 more)

  • Los mejores helados de Puerto Rico.

  • La Heladeria no abre lunes ni martes!

  • Got to try this place. So many flavors of ice cream. Very unusual flavors. I had corn ice cream. This was delicious. Long lines, but service is quick. Get 2 flavors in one cup, so you can try more.

  • MANY weird but tasty flavors! A unique must see artesanal location. Wild flavors include sweet rice, sweet milk, rice and beans, rice and sausage, etc

  • With a nod to local culinary traditions, Heladería Lares whips up ice creams in flavours like sweet potato and cinnamon, rice and beans, rice pudding, corn, and even codfish. Leer más

  • No trip to the Arecibo/ Camuy Caves trip is complete without a stop at this legendary spot. Ginger and corn flavors are tasty. Great ice cream.

  • Great selection of flavors. Liked: beach grape, tamarind, and coffee. All manufactured in Lares PR

  • Fun little ice cream shop, Caribbean flavors. Piña, pineapple is very good, the mango tasted off. Coquito was very sweet, avocado was pretty good.

  • This is a very unique Ice Cream place only found in Lares, Puerto Rico. This ‘heladeria’ gives you the opportunity to try the weirdest ice cream flavors such as rice, avocado, beans plus the tradition

  • World famous corn flavor.. Try it

  • Ask for samples and try the dulce de leche.

  • The corn ice cream is amazing give it a try.

  • The corn ice cream has rave reviews.

  • Closed Mondays & Tuesdays, so plan accordingly.

  • Open since 1868, restored later. ..

  • Love the maiz (corn) ice cream.

  • Do not expect friendly service…

57 Fotos

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Heladería Lares – AFAR

Calle Vilella

https://www.facebook.com/Heladeria-Lares-Oficial-390277911039439/

The Heladería de Lares, a 45-year-old family business, sells about 50 unusual flavors of ice cream up in the mountains. Salvador Berreto, known to the locals as Yinyo, founded the shop to commemorate the Grito de Lares, a battle for freedom that had taken place exactly one century before. Yinyo started with corn, a flavor at the heart of the Puerto Rican diet and the current bestseller. Other flavors are cod, coquito (the Puerto Rican version of eggnog), and rice and beans. Fortunately, you can taste two flavors before deciding what to buy, and the ice cream is cheap, so you can stock up. Every weekend, people form what locals like to call lines, but are really boisterous blobs extending half a block down from the shop’s entrance. While eating, people skim through newspaper clips about when Denise Quiñones, a girl from Lares, won a Miss Universe pageant, or study photos of the 1945 Fuego de la Candelaria (a fire in Lares). After reading about the history behind Lares’s anthem and running their hands over the guiro (a musical instrument played by scraping its serrated surface), people often wander outside to the Plaza de la Revolucion. Here, on a typical Sunday, artisans sell paintings of the three magi (the Puerto Ricans’ second Santa) and of flamboyanes (the national trees with orange flowers). If you have doubts as to whether it’s worth it, just ask Bill Clinton and his daughter Chelsea. In 2008, Clinton forced $100 into the hands of Yinyo’s son for a mango ice cream.

By Dwiveck Custodio

An Ice Cream Revolution in Lares

The Heladería de Lares, a 45-year-old family business, sells about 50 unusual flavors of ice cream up in the mountains. Salvador Berreto, known to the locals as Yinyo, founded the shop to commemorate the Grito de Lares, a battle for freedom that had taken place exactly one century before. Yinyo started with corn, a flavor at the heart of the Puerto Rican diet and the current bestseller. Other flavors are cod, coquito (the Puerto Rican version of eggnog), and rice and beans. Fortunately, you can taste two flavors before deciding what to buy, and the ice cream is cheap, so you can stock up. Every weekend, people form what locals like to call lines, but are really boisterous blobs extending half a block down from the shop’s entrance. While eating, people skim through newspaper clips about when Denise Quiñones, a girl from Lares, won a Miss Universe pageant, or study photos of the 1945 Fuego de la Candelaria (a fire in Lares). After reading about the history behind Lares’s anthem and running their hands over the guiro (a musical instrument played by scraping its serrated surface), people often wander outside to the Plaza de la Revolucion. Here, on a typical Sunday, artisans sell paintings of the three magi (the Puerto Ricans’ second Santa) and of flamboyanes (the national trees with orange flowers). If you have doubts as to whether it’s worth it, just ask Bill Clinton and his daughter Chelsea. In 2008, Clinton forced $100 into the hands of Yinyo’s son for a mango ice cream.

See anything inaccurate? Let our Editors know

Lares | this… What is Lares?

There are many characters in the games of the Gothic series. Many are transferable, that is, they participate in more than one game of the series.

Contents

  • 1 Passing characters
    • 1.1 Nameless Hero
    • 1.2 Xardas
    • 1.3 Diego
    • 1. 4 Milten
    • 1.5 Horn
    • 1.6 Leicester
    • 1.7 Li
    • 1.8 Lares
    • 1.9Core Angar
    • 1.10 Saturas
    • 1.11 Torus
  • 2 The main characters of the game Gothic
  • 3 Main characters of the game Gothic II and Gothic II Addon
  • 4 Main characters of Gothic III
  • 5 Other characters
    • 5.1 Women in the game Gothic
    • 5.2 Nameless characters in the game Gothic
  • 6 Links

Passing characters

Nameless Hero

Nameless Hero is the protagonist of all games in the series. Young, about thirty, wears a rather beautifully trimmed mustache and beard, a man, light blond, wears his hair pulled into a “tail” (but in the third part he appears already short-haired and black-haired). Appears in the game Gothic as condemned to eternal imprisonment in the Mine Valley behind a magical barrier (what crime he committed remains unclear). His name, which he repeatedly and unsuccessfully tries to give to different people, is still unknown to anyone, neither to the player, nor to other characters in the game. (In addition to the first part of the game) he is indirectly called “Ardarik”. Judging by many of his remarks, he has a peculiar rude sense of humor. In the second game, he is sometimes called the Chosen One of Innos – in some way his actions repeat the deeds of the character of the ancient legend, where the Man, chosen by the light god Innos, kills the Beast, the offspring of the dark god Beliar.

Nameless Hero contributed to the fall of the magical barrier around the mining colony on the island of Khorinis. It was he who got the artifacts required for this – five so-called units, with the help of which the Barrier was once erected. He freed the people imprisoned there at the cost of his own life, buried under a blockage of stones (which ends the first game of the series). But the necromancer Xardas freed him from the ruins of the Temple (at the beginning of Gothic II) and announced that people would soon be attacked by hordes of orcs, demons, and other evil spirits led by six Dragons (fiery, ice, stone, swamp, another fiery and an undead dragon). The hero destroyed them with the help of friends and the sacred amulet “Eye of Innos”. After that, thinking about returning to Khorinis, he sailed to the mainland of Myrtana. There, he subsequently decides to find Xardas, as they say that he became the leader of the orcs and destroyed the rune magic.

In the games of the 1st and 2nd parts, there is a software flaw: In the 1st game, our hero is dressed in light clothes (if it can be called clothes), and in the 2nd game he has already “dressed” in dark. But when using cheat codes, you can find an almost complete copy of the player from the first part (the difference is: in the first part, he is us, that is, we play him; in the second, you can “call him from the other world” :). He will be able to teach us anything, anything.) It doesn’t seem very clear how the poor Nameless Hero, who lay under the stones of the Sleeping Temple, managed to change clothes?! But who knows, maybe the developers thought so?

Xardas

Xardas (German: Xardas ) is one of the main characters in the series, a necromancer. A thin old man with gray hair and a beard. Former mage of the circle of fire, one of those who set up the Barrier. After disappointment with the Barrier (it turned out to be impenetrable from the inside even for magicians), together with other magicians, he tried to understand what did not work in creating the Barrier. After some time, he renounced Innos and went to the lands of the orcs, where he built a tower, which later sank. After that, he built a new tower nearby for himself, guarded by three elements (represented by golems). In the tower, he was looking for an answer to his question and dark magic. He helped the Nameless Hero during the first and second games of the series, at the end of Gothic II, having absorbed the soul of the Undead Dragon killed by the Hero, confessed to the hero that he had used him for selfish purposes and was an apologist for Beliar. It is also possible that the error with the barrier in the first part was Xardas’s plan, as the Nameless Hero finds a book in the basement of the monastery, which mentions that the barrier was not created to protect the prisoners. However, as it turns out in the third Gothic, he deceived Beliar by refusing to dance to his tune. Arriving in Myrtana, Xardas devoted himself to plans to end the divine war, the victims of which are all living beings. For starters, he destroyed the rune magic, thereby helping the orcs in their war with humans. His next venture was: the destruction of all divine artifacts (It is not clear what happened to the eye of Innos) and the “removal” of all carriers of divine power: Himself, the Nameless, King Rhobar, Zuben.

Diego

Diego – appears in the game as the head of the Ghosts (lower ranks of the guard) of the Old Camp in the Mine Valley. A black-haired man in his forties, wears a mustache, pulls his hair into a ponytail. Maintained friendship with Milten, Gorn and Leicester, despite the fact that the latter two belonged to other camps. Before the conclusion, according to him, he was engaged in trade in Khorinis. At the beginning of the first game of the series, he saves the Nameless Hero from three scumbags who have fun beating up newcomers and invites him to his Old Camp. According to him, “I couldn’t just stand and watch” the beating of an unarmed man. He helped the protagonist for free, teaching him, as well as grappling with the troll, which prevents the Nameless One from getting to the next unit, thereby distracting him from the Hero. A friendship develops between them.

By the events of the second game of the series, Diego fell into the hands of paladins and was exiled to one of the mines for the extraction of magical ore. The miners of this mine ran into the lair of dangerous cave creatures crawlers, and died. The surviving two paladins and Diego, trying to save the ore, took it to a safe place. But on the way, representatives of the authorities died, only Diego managed to escape. There he met the Nameless Hero again. Taking the opportunity, he left the Mine Valley, after which, in the city of Khorinis, not without the help of the protagonist, he returned to his business. Joined the Hero in a risky campaign against the Undead Dragon. With him and other members of the team sailed to Mirtana.

In the third part of the game, he went to the southern lands, to the city of Braga, where he planned to “make business” among the desert Assisin merchants. If he remains alive until the end of the game, “becomes a rich and respected person in Myrtana.”

Milten

Milten (translated from Snowball – Milten ) – a prisoner of the Mine Valley, a member of the Old Camp, a dark-haired young man who managed to become a mage of the Circle of Fire, a student of Corristo (only he was awarded this honor, although Milten suspects that Corristo I just thought it was a joke.) Maintained friendship with Diego, Lester and Gorn, despite the fact that the latter two belonged to other camps. There he met the Nameless Hero and struck up a friendly relationship with him. Helped him get one of the units in exchange for a similar service – the search for another artifact.

The only servant of Innos beyond the Barrier who survived after Gomez accused all the mages of the Circle of Fire of betrayal and their subsequent execution. Helped restore the ancient sword “Urisel” to its former strength. After the collapse of the Barrier, he went to the Monastery of Innos near the city of Khorinis, but was immediately sent along with an expedition of paladins to the Mine Valley, as a guide and spiritual leader. Subsequently, he sails away with the main character to the mainland, where he investigates the disappearance of runic magic. He is the youngest mage of the Circle of Fire.

Horn

Gorn is one of the New Camp mercenaries. He meets the Nameless Hero for the first time when he gives Lares, the leader of the thieves, the order of Jan from the Old Mine to falsify. As is clear, Gorn traded not a single robbery. Helps the Nameless Hero get a unitor in an abandoned druid monastery when he was looking for “untold riches”. Helps the Nameless Hero in liberating the Free Mine. After the collapse of the Barrier, he was captured by the paladins and imprisoned in the castle of the Old Camp, where the paladins themselves were located. After being pulled out from behind bars by the Nameless Hero, he joins the ranks of his old friend Lee, but soon returns to Mine Valley to fight the orcs. Sails away with the main character of the game to the mainland, where he helps him in destroying the curse of the paladin fortress Goth.

Leicester

Lester was an acolyte at Swamp Camp during the events of the first game of the series. Maintained friendship with Diego, Milten and Gorn, although they belonged to other camps. By the time of the events of the first game, he had been in the camp for two years. He struck up a friendly relationship with the Nameless Hero. In the second part, having met with him, he helps a little with advice. Can join the campaign against the Undead Dragon. Having sailed on the ship “Esmeralda” to the mainland, he becomes a slave of the orcs. And he helps the main character get into one of the five Temples, where the artifacts of Adanos are kept.

Lee

Lee – appears in the first game as one of the commanders of the New Camp. He tells the main character that before his imprisonment he was a general of the royal army, and became a victim of palace intrigues, his entire family was killed, and he himself was thrown under the Barrier. And being imprisoned, obsessed with the idea of ​​revenge. In the second game, he gathers some former prisoners into an organization of mercenaries, and enters the service of Onar, a large landowner. Invites the Nameless Hero to join the mercenaries upon encounter. In the unofficial add-on “Gothic Return” he commands a combined army opposing the orcs invading Khorines … At the last moment, he and the members of the Circle of Water, with the help of the magic stones of the unitors, open a portal to the mainland. After that, he leaves for Nordmar and thinks about how to release his revenge plan …

Lares

Lares (translated from Snowball – Lars ) – appeared in the first game as the head of the thieves of the New Camp, where he is responsible for accepting newcomers to the New Camp. In the second game, having met with the Hero, he invited him to join Lee’s mercenaries. He also talks about the secret society of the Ring of Water. In the third part, he returns to his craft of a thief, securing the title of master of this “craft”.

Cor Hangar

Kor Hangar – Leader of the Swamp Camp Guard. After the death of Yu’Berion and the departure of Cor Galom, he becomes the leader of the Swamp Camp. After the defeat of the Sleeper, he wanders around the Mine Valley for a very long time. In the events of the third part, he becomes one of the best gladiators of the Varant state.

Saturas

Saturas is the archmage of the Circle of Water, who tried to destroy the Barrier with a magical explosion in the first part. Disliked the Nameless Hero for his “stealing” of the magical power of the ore mountain. In the second part of the series, he meets the main character again and reluctantly takes him to the Ring of Water, which investigates the mysterious disappearance of people from the city of Khorinis and excavates ancient ruins. Subsequently, he and the rest of the Circle of Water use 5 uniter stones to travel to the mainland. And they go on the “last trip” along with other nomads. In the third part, Saturas and Mixir explore the temple of Adanos and help the Protagonist open it. In the third part, he can be killed by the main character on a mission.

Torus

Torus – Head of the guards of the Old Camp. A dark-skinned man in his forties, strong build, black hair cut short, wears earrings in his ears. Decides who can enter the barons’ castle, and also decides on the admission of people to the guards. By nature, he is very serious, prefers (and obliges everyone else) to strictly adhere to the rules established in the camp, although he is not deprived of greed and for a sufficient amount he can temporarily turn a blind eye to violations. During the turmoil at the Old Camp, he stays by Gomez’s side.

Spawns in Yarkendar in the second game in a bandit camp based in a swamp. There he monitors the passage to the gold mine and the presence of red signs (something like a pass) for those who want to get there. At the first meeting, he recognizes the Nameless One, but, for unknown reasons, does not betray him. He tries with all his might to maintain at least some order in the camp. Becomes the head of the bandits after the death of Raven.

In the third part of the game, he appears as one of the orc mercenaries guarding the gates of Trelis. He made an impression on the invaders, proving his strength and courage. Here he is unfriendly to the Nameless One, considering him a troublemaker and instigator of unrest. Loyal to orcs and ready to fight for them.

The main characters of the game Gothic

Gomez – Head of the Old Camp. The most powerful man in the Mine Valley, the only one who trades directly with the outside world, the de facto owner of the Old Mine. During the events of the fourth chapter of the game, having lost the Old Mine due to a flood, he was forced to capture the Free Mine in order to maintain his power. He ordered the firebenders who opposed this to be executed, allegedly for treason. They also killed members of the Bolotny camp leading a preaching mission in Stary. The free mine was seized by military stratagem, and all the members of the New Camp located in it, including the workers, were brutally killed.

Corristo – before the events of the game, he became the Archmage of the Circle of Fire of the Mine Valley, after Xardas left this post. Trying to stop the attack on the mine of the New Camp, he was executed “for treachery” along with other magicians.

Yu’Berion is the founder and leader of the Swamp Brotherhood. With the help of a unitor (an artifact used in the creation of the Barrier), he caused a vision of the Sleeper, in which it was revealed to him that he was not a savior god, but an evil demon. But the ritual sapped U’Berion’s vitality and, despite attempts at healing, he died.

Kor Galom – Yu’Berion’s right hand, scientist and alchemist. After the ritual of invoking the Sleeper by U’Berion, he did not lose faith in the Sleeper and left the camp with other members of the Brotherhood loyal to the cult in order to wake the Sleeper with his own powers.

Ur-Shak — Orc shaman exiled for renouncing Krushak (Sleeping), was a slave at the Free Mine, fled from there, after which, saved by the Nameless Hero, he helped him with advice. Also found in the second part.

The main characters of the game Gothic II and Gothic II Addon

Vatras – priest of Adanos, the god of water. A swarthy old man with a shaved head. Appears in the second game of the series as a street preacher in the city of Khorinis. Helps the Nameless Hero on his mission. As a representative of Adanos, together with Xardas and Pirokar, the supreme magician of fire, he conducts a rite that allows him to awaken the power of the Eye of Innos amulet. In the third part, he is a prisoner in a small prison in the city of Lago, in Varant.

Raven (also known as Raven) is a former ore baron of the Old Camp. After the collapse of the Barrier, he leads the bandits and goes to the uncharted part of the island of Khorinis. Being a servant of Beliar, he is looking for the ancient artifact “Claw of Beliar”, which is behind the kidnappings of the island of Khorinis. Many who knew him further believe that Raven himself is dead, and an unknown dark magician took on his guise.

Lord Hagen – according to the events of the Gothic II game, he leads the paladins who sailed to Khorinis from the mainland. And sent an expedition to the Mine Valley to extract magical ore. Gives the main character permission to own the Eye of Innos artifact.

Pyrocar is the archmage of the Circle of Fire of the island of Khorinis. Sends the main character in search of a stolen artifact, and later he helps to restore its power. It is he who gives the Protagonist at the beginning of the first Gothic a letter for Xardas.

Garond – Leads the paladins on an expedition sent by Lord Hagen to the Mine Valley. Sends the protagonist for information about the amount of ore mined in exchange for proof of the existence of dragons for Lord Hagen.

Greg is the head of the pirates.

The main characters of the game Gothic III

Rhobar II (Rhobar II) King of Myrtana. Located in Vengard, the capital of Myrtana. “There are rumors that the King fell, but his body was never found. He survived the siege of the capital. Can teach skills PALADIN, HEALTH REGENERATION.”

Zuben (Zuben) Zuben – the leader of the Assassins, became one at the choice of the Eternal Wanderer. Located in Ishtar. “Better and older than his swordsman is not in Varranta…”

Kan (Khan) The leader of the orcs who captured Myrtana. Found in Faring, the former stronghold of the paladins.

Xardas (Xardas) A necromancer who stole runic magic. Located in Nordmar, in the tower.

Other characters

Women in the game Gothic

There are only five female NPCs in the first game of the series. Three of them (Sira, Serafiya and Velaya) are the slaves of Gomez, two (Chani and Natalya) are the temple slaves of Uberion. Each has a name, but none has dialogues. They don’t play a role in the story. Also in the version from Russobit-M there is another female NPC. She is present at the Old Camp at the concert of the group In Extremo

In the second part of the game, there are more women – Many nameless NPCs appear who do not play a role in the plot. as a rule, they are designated as a “townswoman” (if she lives in the city of Khorinis) or a “peasant woman” (if she lives in the countryside). There is also a brothel “Red Lantern” in the port of Khorinis, where prostitutes Nadya, Vanya and Sonya live (in the addon “Night of the Raven” Lucia is also added to them, who escaped from the negligent employer Bromor and became a bandit. She, by the way, is the only woman -bandit), farmers’ wives, and several other female named characters.

For unknown reasons, after so many women in the second part, the number of female NPCs is drastically reduced in the third Gothic. There are none in the Cities, there are also very few in the Rebel camps, in the Varant desert there are only in an oasis near Mora-Sul.

Nameless characters in the game Gothic

In the first part. The guards, Ghosts (lower ranks of the guard) and miners belong to the old camp. New – mercenaries and thugs (guards), thieves, scrapers (miners) and peasants. Swamp camp – guards and novices. In the second part. In the city – “Citizen”, “Citizen” and “Militia”. On farms – “peasant”, “peasant woman”, “farmer” and on Onar’s farm – “mercenary”. In the Monastery – “novice”. There are also “tramps”, “bandits” and “Searchers”. In the “night of the Raven” “pirates” are introduced. In the third part, the rebels have “Rebel” “Rebel”. The orcs have “Scout”, “Orc”, “Warrior”, “Shaman”, “Commander”, “Elite Warrior”,” Guard”, “Orc Mercenary”, “Elite Mercenary”.

Links

Read online Silva Method. Mind Control, Philip Miele – LitRes

Protected by copyright. Violation of the restrictions imposed by him on the reproduction of all or any part of this book, including the design, is subject to prosecution.

THE SILVA MIND CONTROL® METHOD by José Silva and Philip Miele. – N.Y.: “Simon and Schuster”, 1977.

© 1977 by Jose Silva

© Translation. Potpourri LLC, 1996

© Design. Potpourri LLC, 2011

WE DEDICATE THIS BOOK:

To my wife Paula, my sister Josephine, my brother Juan and all my sons and daughters – Jose Silva Jr., Isabel Silva de Las Fuentes, Ricardo Silva, Margarita Silva Cantu, Toni Silva Maria Silva Martinez, Hilde Silva Gonzalez, Laure Silva Lares, Delia Silva and Diana Silva.

Jose Silva

Marjorie Measlet, Grace and Bill Owen.

Philip Miele

We gratefully thank

our friends, colleagues, disinterested critics and greatly appreciate their wise and generous help, regretting that we are unable to mention everyone here. To name a few: Marcelino Alcala, Ruth Eley, Manuel Lujan Anton, Dr. Steven Applebaum, Robert Barnes, M. D., Johanna Blodgett, Larry Blyden, Dr. Fred J. Bremner, Marie Louise Brücke, Vicki Carr, Dr. Philip Chancelor, Dr. Geoffrey Chang , Dr. Erwin Di Cian, Dr. George De Sau, Alfredo Duarte, M.D. Stanley Feller, Dord Fitz, Richard Floyd, Paul Fanzella, Fermin de la Garza, Ray Glau, Pat Holbitz, Alejandro Gonzalez, Reynaldo Gonzalez, Father Albert Goraibe, Ronald Goraibe, Paul Grivas, Sister in Christ Michelle Guerin, Blaz Gutierrez, Emilio Guzman, Dr. J. Wilfred Khan, Timothy Harvey, James Hearn, Richard Herro, Larry Hildor, Celeste Holm, Joanna Howell, Margaret Huddleston, Adele Hull, Chris Jensen , Humberto Juarez, Carol Lawrence, Fred Levin, Kate Lombardi, Dorothy Longoria, Alice and Henry McKnight, Dick Mazza, Clancy D. McKenzie MD, Dr. James Motiff, Jose Moubide, Jim Needham, Wingate Payne, Margherite Piazza, Eduardo Moniz Resende , R oz Argentina Rivas, Jose Romero, Alberto Sanchez Vilchis, MD, Gerald Seaday, Nelda Sheets, Alexis Smith, Loretta Sweet, Pat Teague, Andre Weitzenhoffer, MD, N. E. West, MD, Jim Williams, Lance S. Wright, MD.

H.S. and F.M.

Introduction

From this moment begins the most amazing adventure of your life. Each result you achieve will change your own view of yourself and the world into which you were born. With the manifestation of your new abilities, there will be a sense of responsibility for using them for the “improvement of mankind”, as the doctrine of the mind control method says. Yes, you will not be able to use them differently than you have been taught.

* * *

The chief architect of one of the western cities closed the door to his office behind him, leaving the excited secretary alone. The blueprints for the planned shopping center had just been discovered missing, and a meeting with city leaders to make the final decision on construction was scheduled a few days later this week. Places were forfeited for lesser offenses, but the chief architect behaved as if he did not care at all for something that would drive another boss into a frenzy that would make the secretary tremble like an aspen leaf.

The chief architect sat down at the table. After a while, the eyes closed, and the man froze in immobility. From the side, one might have thought that he was gathering strength in the face of misfortune.

Ten minutes later, the chief architect opened his eyes, slowly got up and walked out to the secretary.

“I think I found them,” he said calmly. “Check the bills for the Thursday when I was in Hartford. What restaurant did I eat at?

He called the restaurant. And the drawings were right there.

The Chief Architect in question took Silva’s Mind Control courses to bring to life those abilities that for most of us are untapped brain resources. And one of the techniques he learned was the technique of recalling elusive memories, which an untrained brain could hardly handle.

These awakened faculties are already doing amazing things for over five hundred thousand men and women who have taken the courses.

What exactly was the chief architect doing when he sat motionless for ten minutes? A message from another Mind Control graduate hints at this:

“I had a wonderful experience in Bermuda yesterday. There were two hours left before the departure of the plane on which I was supposed to return to New York, and I could not find my ticket anywhere. For an hour, three people searched the room where I lived. We looked under the carpets, behind the refrigerator, everywhere. I unpacked and repacked my suitcase three times, but I never found a ticket. Finally, I decided to find a quiet corner and focus. And as soon as I focused, I “saw” my ticket as clearly as if I were looking at it in reality. It was (according to my “inner vision”) in the closet between the books and was barely noticeable. I rushed to the closet and found the ticket exactly where I imagined it!”

To those who have not been trained in mind control this may sound incredible, but when you get to the chapters written by José Silva, the founder of mind control, you will learn about the even more amazing possibilities of your brain. And perhaps most surprising is how easily and quickly you can learn.

Mr. Silva spent most of his adult life researching what the human brain can be taught. The result was a course lasting from 40 to 48 hours, during which you can teach anyone to remember what seems to be completely forgotten, control pain, speed up the healing process, give you the opportunity to get rid of bad habits, develop intuition so that the sixth sense becomes a creative force, a means solutions to many problems of everyday life. At the same time, there comes a cheerfulness of the inner world, a calm optimism comes, based on the conviction that we are more able to manage our lives than we ever imagined.

Now, for the first time, through the printed word, you have the opportunity to practice what was previously taught only in courses.

Mr. Silva borrowed a lot from the wisdom of East and West, but the end product is essentially American. The course of study, like its creator-practitioner, is completely built on practice. Everything he teaches is aimed at making your life happier and more efficient here and now.

As you move from one exercise to the next in the order of the chapters written by Mr. Silva, you will build one achievement on top of the next, thereby strengthening your confidence that you are ready for such achievements that, if you unfamiliar with the mind control method seem unbelievable. Scientific evidence confirms that your brain is capable of miracles. Additional proof is the success of over half a million people whose lives have been transformed by Mind Control.

Imagine that mental effort can improve visual acuity.

“When I first took the Silva mind control course, I began to notice that my vision began to change – improved. Before that, I wore glasses for ten years while studying at school (until the very end), and then put them back on at 28 years old. My left eye has always seen three times worse than the other.”

“In 1945 I put on my first reading glasses, but already in 1948 or 1949 I put on bifocals, which I only exchanged for stronger ones. After completing the course, I noticed that although I still cannot read without glasses, my vision has definitely improved. Since the improvement process was very fast, I delayed the moment of checking my vision with a doctor. And as a result, I returned to the glasses I wore 20 years ago.”

“When the optometrist checked my eyes, he agreed that the old pair of glasses would suit me much better, until I ordered weaker new ones.”

Such statements may seem like a fairy tale to you, but when you read chapter 10, you will understand how graduates of the courses tune their brains to regulate the body and accelerate natural healing. These methods are surprisingly simple, according to a letter from a woman who lost 26 extra pounds in four months:

“At first I imagined a black frame and in it a table filled with ice cream, cakes, etc. – all the things that, as I know, contribute to weight gain. I mentally crossed out this table with a bright red cross, and then imagined my reflection in a crooked mirror (similar to those that are exhibited for entertainment in the halls of crooked mirrors), in which I seemed very fat. I then imagined the next scene in golden light: a table filled with only high-protein foods—tuna, eggs, lean meats. I marked this picture with a golden sign, and then I saw myself in the mirror tall and slender. I told myself that I wanted to eat only those foods that were on the second table. I also seemed to hear the voices of all my friends who unanimously claimed that I looked great, and imagined that all this was happening by a certain date (this was an especially important stage, since I set myself a specific goal). And I got mine! Before that, constantly being on diets, I came to the conclusion that this is the only real method.”

This is exactly what the mind control method is all about – moving to a deep meditative level where you can train your brain to take control using its own imagery language, reinforced with verbal instructions. The results of a person who constantly continues training will improve all the time and almost indefinitely.

As you have already understood, this is an unusual book. Little by little, it will take you to a technique of meditation, then to many ways to use meditation, and so on, until at the last stage you are able to do with ease what most people firmly believe cannot be done.

Another book seems to be inserted into this book. The Outer Book (Chapters 1 and 2, 17-20) by Philip Miele describes the explosive spread of Mind Control and the help to thousands of people in the course. In the inner book, Mr. Silva shares with you many of the techniques he teaches in his mind control classes. Since these classes are held in groups under the guidance of experienced teachers, the progress achieved there is faster and more impressive than what you will achieve by studying alone. However, if you follow Mr. Silva’s recommendations exactly and do all the exercises, the results will not be slow to appear and will change your life for the better – not so quickly, but inevitably.

This book should be read in a special way: first, read it as usual, from beginning to end. But during the first reading, do not start doing any exercises. Then re-read chapters 3-14 to get a clearer picture of the roads you are about to travel. Then read Chapter Three and do the exercises in it—and nothing else—for a few weeks. When you think you’re ready, move on to Chapter Four and beyond.

When you reach chapter 14, by that time you will have learned in practice no less than a graduate of mind control courses. To deepen your experience, you may want to organize a small group of your friends to practice the same exercises together. Chapter 13 tells how this can be done.

Chapter One

Special Ways to Actively Use Your Brain

Imagine that you have come into direct, real contact with the all-pervading Higher Intelligence and in an instant know the sublime joy of having it by your side. Imagine also that you have entered into this contact in such a simple and accessible way that for the rest of your life you will no longer have to feel helpless from the unattainability of what you always considered so close – the source of life wisdom, insights of insight when necessary, feelings of love and powerful patronage. What feelings would you have?

It would be a feeling not much different, and perhaps very close to spiritual ecstasy.

Such a feeling visits the students on the fourth day of the Silva Mind Control course. At least half a million people who have attended the courses have gone through this. And as the students become accustomed to using the methods that evoke this feeling, they become calmer and more confident in applying new forces and energies, and their lives become richer, healthier and free from problems.

A little later José Silva will explain some of these methods so that you can apply them yourself. But first, let’s take a look at how Mind Control classes start and see what happens there.

Classes begin with an introductory lecture lasting approximately one hour and twenty minutes. The lecturer defines the doctrine of mind control and briefly describes the two decades of research that led to its development. It also briefly describes ways in which students can apply what they have learned to improve their health, solve everyday problems, facilitate learning, and deepen their spiritual self-awareness. The lecture is followed by a 20-minute break.

Students get to know each other over a cup of coffee. They come from a wide variety of social backgrounds. Doctors, secretaries, teachers, taxi drivers, housewives, high school and college students, psychiatrists, clergymen, retirees – that’s a pretty typical mix.

After the break, there is another lesson lasting an hour and twenty minutes. It begins with questions and answers, and then moves on to the case – the first exercise that leads to a meditative state of the brain. The lecturer explains that this is a state of deep relaxation, deeper than in sleep, but accompanied by a special kind of consciousness. In fact, this is a modified state of consciousness used by almost all meditative disciplines and in selfless prayer.

No narcotics or feedback devices are used in the process. Lecturers in mind control courses refer to this state as “coming to your level” or sometimes as “coming to the alpha state.” During the 30-minute exercise, they slowly introduce students to this state, accompanying the actions with appropriate instructions in clear English. In fact, the entire mind control course is taught in English: there is no scientific jargon or borrowings from oriental languages.

Some of the students may have already been trained in meditation before joining the courses, some have been trained in meditation techniques for several weeks, and some have learned them as a result of months of hard effort. All of them are amazed at the simplicity of the exercises in the courses, which require no more than 30 minutes.

The first thing students hear is, “You are learning to use your brain more and use it in a special way.”

This is a simple statement they hear and internalize from the very beginning. The meaning of this phrase seems simply stunning. All people, without exception, have a brain, and it can be trained to use powers that beginners openly doubt they have. And only having felt these forces in reality, they begin to believe in them.

The second thing students are told is, “Transfer yourself mentally to your ideal place of relaxation,” is a pleasant, soothing, wonderfully vivid exercise that both enhances imagination and leads to deeper relaxation.

A few words about meditation

In everyday speech, this term has taken on the meaning of thinking things over. If you put this book aside for a moment and think about what you prefer tomorrow for dinner, then you will meditate.

However, in various meditative disciplines, the word has a more specific meaning, which refers to a particular state of mind. In some disciplines, achieving this state of clearing the brain of all conscious thoughts is a goal in itself. The meditative state has been proven by countless studies to lead to pleasant calming and then to relief, which prevents diseases caused by nervous tension.

But this is passive meditation. The doctrine of mind control goes further. Through it, students learn to use this brain state to solve problems, from small and unpleasant to large and painful. This is a dynamic meditation, its possibilities are actually very effective.

We hear more and more about alpha rhythms these days. Alpha rhythm is a type of brain wave radiation, a kind of electrical energy produced by the brain that can be measured using an electroencephalograph (EEG). The radiation rhythms of this energy are measured in cycles per second (c/s). Usually, radiation with a rhythm of 14 c/s and above is called beta waves, radiation with a rhythm of 7 – 14 c / s – alpha waves, 4-7 – theta waves, from four and below – delta waves.

When you are awake, working, and striving for something in the everyday world, you are in a beta state, or “external consciousness” in mind control terminology. When you are dozing, or falling asleep but not yet asleep, or waking up but not yet shaking off the remnants of sleep, you are in the alpha state. Mind control followers call this state “inner consciousness.” When you sleep, you are in alpha, theta, or delta states, and not exclusively in alpha, as many people think. After the mind control courses, you will be able to enter the alpha state at will and still remain awake.

You may be wondering what sensations arise when the brain is in one state or another.

Being in the state of beta, or full wakefulness, does not cause any particular feeling. Whether you’re confident or fearful, working or idle, busy or tired, the possibilities of the beta state are endless.

At the deeper levels of the state of the brain, the possibilities of sensation for most people are limited. Life has trained them to function in beta, not alpha or theta. At these deeper levels, people are limited to states of drowsiness, falling asleep (transition to sleep), or sleep itself. But after training in mind control courses, the useful possibilities of the brain begin to multiply to infinity. Here is what Harry McKnight, Associate Director of the Silva Mind Control courses, once wrote: “The alpha state has the full range of feeling capabilities, as does the beta state.” In other words, in the alpha state, we can perform different actions than in the beta state.

This is a key concept in mind control. As you become familiar with and use these feelings in alpha, you will use your brain in a greater and more specific way. You will be able to control yourself on a mental level almost at any time, as if opening a source of higher wisdom.

Most people choose Mind Control to relax, end insomnia, find relief from headaches, or learn to more easily do things that require a lot of willpower, such as quitting smoking, losing weight, improving memory, learning more effectively. . For this, the majority come to the courses – but they learn and study more, much more.

Students learn that the five senses—tactile, gustatory, olfactory, auditory, and visual—are only a subset of the sensory abilities with which they were born. There are others, call them abilities or sensual abilities, previously known only to especially gifted individuals or mystics who developed them in themselves throughout their lives, moving away from worldly fuss. The mission of Mind Control is to bring these abilities to life in us.

The importance of these abilities was well defined by one of the editors of Mademoiselle magazine for women, Nadine Bertin, in the March 1972 issue:

. I defend mine for what it is. The mind control method expands the possibilities of the brain.

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